- #Mpackages dont apear in caw mods folder sims 3 movie#
- #Mpackages dont apear in caw mods folder sims 3 mod#
- #Mpackages dont apear in caw mods folder sims 3 Patch#
- #Mpackages dont apear in caw mods folder sims 3 plus#
#Mpackages dont apear in caw mods folder sims 3 Patch#
If you are intending to be on Patch 1.67, which is current for the Mac version of the game, I would suggest running EA's SuperPatcher to ensure that your patch level did not become compromised along the way as can happen. And you need to be on a much higher patch level than that to use NRaas mods, but the two sample ones should be fine on 1.12 or higher.
#Mpackages dont apear in caw mods folder sims 3 mod#
What patch level is your game at, please? The entire mod structure as we have been describing it only works on Patches 1.12 and higher (this is the one that came out alongside of Ambitions if you have that EP and any that came out after it then you are already at a higher and sufficient patch level). I was worried that you had a second "live" game folder on your Mac someplace that was being read from instead of the intended one in Documents this does happen sometimes. It seemed to look fine, with the Packages and Overrides folder, Resource.cfg, and both mods that were put in there before all unzipped.
#Mpackages dont apear in caw mods folder sims 3 movie#
Is the intro movie (which plays just before the loading screen of whichever EP launches your game) suppressed when you load your game, or does it still play? When you hit the main menu, does a list pop up with the names of the mods you have, or do you only see the menu itself? If you could provide as many details of what you see along the way as possible, it will be easier for igazor (and maybe others who show up) to figure out where the problem might be.Īlso, this problem could have nothing to do with what you're running, but if you can list you computer's specifications-what model, which OS, which graphics card, maybe how much memory and RAM if it's older-that will be one less step if and when the genius bar decides that your issues might be due to your So what should I do if the framework isn't working? I downloaded the framework for the millionth time, and moved it to my Sims 3 folder. I just checked my device config thing, and it does have the last date I opened the game Does it do So what should I do if the framework isn't working? I downloaded the framework for the millionth time, and moved it to my Sims 3 folder.
The modification date/time on that file should change to current instantly. Does the modification date/time exactly match the last time you started up your game, or is it from some time way in the past? If you aren't sure, then start up the game. There will already be a file in your TS3 user game folder in Documents as well called DeviceConfig.log (or it may show up as just DeviceConfig, but it's the same file). Is this exactly what your setup looks like? The setup should look exactly as illustrated on the MTS page, except of course for around the edges where OS X looks different from Windows 7 as shown, and it all works exactly the same way. Don't worry about MasterController yet, let's concentrate on getting the Framework recognized first. If the Framework is working, then you will get a script mod detected notification on startup with the two sample mods listed and the Intro Movie will be suppressed.
#Mpackages dont apear in caw mods folder sims 3 plus#
The point of the Framework download from MTS is that includes everything you need plus two small sample mods, NoIntroMovie and NoBuildSparkles for testing. package files like mods go inside of the Packages subfolder (not inside of Mods directly). There must be three and only three things inside of it - a Packages folder, an Overrides folder (usually left empty) and the required Resource.cfg file. In your TS3 user game folder in Documents, there will be a folder you have placed there (it doesn't show up by itself) called Mods. This kind of re-states what has already been said, but anyway.